Per progettare un tavolo da gioco con lo scopo di fornire ai giocatori un modo divertente di comprendere l'intero processo di vendita. Il processodi progettazione non si conclude con la produzione del prodotto ma include la vendita o il proprietari del negozio, nonché i clienti, presunto o circostanze imprevedibili, utili e spese.
How to play:
1. Choose a Pawn- miniPEOPLE
- Choose a miniPERSON from a bag at the beginning of the game. miniPEOPLE are 3D and are made from paper. They are real-life designers.
- The miniPERSON (designer) who designed the product reflects your identity for the whole game.
2. Manufacturing Process
- At the start of the game, every player will be given 10 PROCESS cards.
- There are two parts to the game. The manufacturing process is the first part to complete before the player is able to move on to the second part. The aim of this part of the game is to collect all the 10 cards, completing the entire manufacturing process before he or she is able to move on and collect profit from the shops. The 10 cards one has to collect depend on the product made by the miniPEOPLE you chose at the beginning.
Once you land on probabilità, you need to throw 2 dices, one is the dice with +1 +2 +3 -1 -2 -3 while the other is a directional dice.
E.g +2 You are suppose to get 2 cards from the player who has the direction of the dice pointing to him.
E.g -3 You need to pass 3 cards to the player who has the direction of the dice pointing to him.
In additional, the rule of the game is that you need to have 10 cards at any point of the game and therefore, after you give 3 cards to the player, you need to take the same amount of cards (3 in this case) from the card bank to make it 10.
The same concept applies if you take 2 cards from another player, you need to put 2 of the cards you do not need, back to the card bank.
3. The Selling Process:
- The selling process is the second part of the game. Once a player has collected all the cards/steps required to complete the process, he/ she can start to sell his product to the shop when he steps on any shop, he will have to toss the yes/no dice to determine whether the owner of the shop has agreed to sell his products in his shop. If the answer on the dice is positive, the player will put the mini magnet product on the table/floor/ceiling in the shop etc. The next time he steps into the shop, he is able to collect the sales of the product sold based on the number dice. If 2 is the number on the 100-sided dice and $40 is the profit per item, he is able to collect $80 from the bank.
4. Buying:
- The players would be able to buy the shops when they land in the shop and of cause, when they have sufficient money stated in the title deed, which usually will be the later part of the game due to the larger amount of money.
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